Bitwig 2.2 to 2.3 update!
Bitwig 2.2 to 2.3 update!

Yeah yeah… Bitwig 2.2 came out in September 2017 and Bitwig 2.3 came out nearly 7 months ago, but better late than never!

I’m going to cover all of the new stuff in Bitwig 2.2 and 2.3, what I think about it and update all of my previous Bitwig posts with the new information so folks that end up here don’t get an outdated impression of the software.

On we go!

If you have any questions or comments, please comment below! I read every comment and respond to most. No registration is necessary to comment, so don’t be shy.



All of the relevant pages in the previous Bitwig review will be updated with this new information.

The small touches

There’s a number of small things that I really like that aren’t worthy of a picture, but deserve a mention:

  • Oscilloscope trigger-on-pitch works better. This makes the scope much more useful.
  • Names expand browser properly now
  • Audio Engine is far more robust it seems. I had issues with strange crashes and incorrect sample rates which is listed as fixed, and it appears to be fixed.
  • Audio Device configuration doesn’t suck as bad now. Thank goodness.
  • Plugin window position is saved! WOOOOOOO!

Complaints Resolved

I whined about some issues with Bitwig before, so here’s what’s improved so far:

  • Manual - The manual is getting better. It’s still not super great, but it’s improving slowly.
  • VST Loading improved - VST scanning is faster and it asks you if you want to continue if a plugin takes a long time.
  • Device management is vastly improved.
  • Record doesn’t turn off when changing inputs.

That’s it :(

The big features

On-Screen Keyboard

On-screen Keyboard
On-screen Keyboard

For those of you with a touch-screen device this is super cool. You get an on-screen keyboard with multiple layouts that supports directionality. You can slide up or to the side to add expression to your playing.

I do not have an appropriate touch screen device (yet?) to test this with, but even just using it with the mouse it’s pretty cool.

I would like for them to add a Jankó layout or a Jammer Layout as I find that they are both easier to play than what’s offered.

Expanded Device View

Expanded Device View

Some of the built in devices have an ‘Expanded Device View’, which gives you some extra visual information or easier to edit parameters.

Not all of the devices have an expanded device view. It’s a bit unfortunate that the compressor doesn’t have one, but EQ-5 does so that’s nice.

The device views on FM-4 and Phase-4 are particularly helpful.

I hope that they expand this feature to more of the effects and synths over time.

Dual Display support

I don’t know how to screenshot this, but Bitwig now has excellent multi-display support. I have 3 screens to test this with and it works fantastic.

It also allows you to use one screen as a touch panel. It would be neat if they added tablet support with this in some manner, besides using a Surface.

Time Signature Changes

Time Signature Changes
Time Signature Changes

Small image, but a big feature for some folks.

You can now insert time signature changes. Have a section that ends a bit sort or have a pickup in to the track? You can now make sure everything doesn’t go out of sync or deal with crazy workarounds.

Their tagline for this feature was, “It’s about time…” They’re right, but it’s here now.


Time Stretching that doesn’t suck?

Pitch and Time messing about
Pitch and Time messing about

Is it for real?! Bitwig with time stretching and pitch editing that isn’t completely awful?! YES!

Not only that, it’s better than most other DAWs. They are using elastique which other products use, but they give you more settings to fine tune the results.

There’s also a ‘slice’ mode that works fantastic on drums, a granular mode for some interesting effects and the “Cyclic” mode that offers a vintage resampling sound.

I enjoy messing with the cyclic mode and the granular modes harken back to the days of Bitwig’s original time stretching.

A+++ would stretch again.

However, there’s still no multitrack stretching that I can find. Stretching occurs in the clip editing area and not the arrange view (layered view doesn’t make up for this), and the automatic detection is not particularly accurate.

It’s also very easy to end up ‘deselecting’ your item so that you can’t change the stretch controls anymore. Everytime you drop a stretch marker it happens! How was this not caught? It’s extremely annoying to try and edit a file and the inspector tells you that nothing is selected. Maddening. It’s one of the things that makes you wonder if anyone at Bitwig actually uses their software (even though I know they do).

Instrument and Effect Selectors

Instrument and FX Selector
Instrument and FX Selector

It’s a container that lets you select between devices. Only one Effect or Instrument is working at a time. There’s an FX container for each one.

Not particularly exciting, but it could be nice for live performance.

Ableton Link
Ableton Link

Ableton Link is an interesting technology that lets you sync devices, such as computers, across a network. There’s quite a few Link Enabled Products, and this now means that Bitwig can sync wirelessly (or wired) with these products.

It works nearly seamlessly and I found it quite fun to sync my iPad to Bitwig and jam out.

This is only a sync solution though. It doesn’t solve audio routing issues for you. If you want to hear those multiple synced devices out of the same speakers then you will need to solve that on your own.




This bad boy right here… Yeah. Bitwig is upping their game.

This is a Phase Distortion and Phase Modulation synthesizer. You can jump ahead to the next section to learn about phase distortion synthesis or the section after that to learn about phase modulation synthesis.

Phase-4 offers you 4 oscillators. You can control the amount of phase distortion applied with the shape knob, the order of PM or PD with the arrow and the ‘Mod’ controls the amount of phase modulation. There’s a detune above the mix knob and those 4 knobs in the middle control the amount of phase modulation applied to the oscillators including itself for some really neat feedback PM sounds.

The algorithm used for the phase distortion is selectable above the shape, and above that still is the phase offset.

There’s a filter section with your normal filters and each oscillator can modulation the filter frequency. That’s right… 4 way audio rate modulation of the filter cutoff. Cool stuff. Really cool and really fun stuff. There’s filter feedback too! Filter feedback is awesome for those deep growling basses or expressive leads.

Each oscillator has optional key tracking. This allows you to adjust whether that oscillator responds to the MIDI note input, or outputs a fixed frequency. The oscillator’s pitch can be set to a ratio of the input MIDI pitch like your standard ‘octave’ control.

Your typical filter and amp envelopes are present and they allow you to control how much the input velocity affects their function.

There’s global pitch, glide, global shape and global modulation parameters. The global shape/mod parameters let you ‘pull it back’ when you’ve created a sound that’s maybe a bit too aggressive or crazy. Likewise you can go nutballs with your patch by increasing these if you want (assuming there’s room for that to happen).

The sounds produced are on the extremes between ultra-clean and frighteningly aggressive. Some of the bass sounds I’ve coaxed out of this thing are among my favorite I’ve heard in any synthesizer.

Phase Distortion

Phase Distortion Synthesis
Phase Distortion Synthesis

Phase Distortion Synthesis is not complex. You take a signal (carrier) and another signal (modulator) then use the modulator to change the phase of the carrier.

“Phase” is the current position of the waveform. Imagine drawing a sinewave with your finger. Your position in that sine wave is the ‘phase’. It’s the location in the current point in time in a signal expressed as a portion of a circle. So if you’re at the center line then it’s 0° phase since you are at the ‘start’ of the circle. At the top you’re at 90° phase. Halfway down to the center again you’re at 135° and so on. Phase is normally expressed in radians, but I’m using degrees for non-mathy folks.

The carrier and modulator are the same frequency, so that they occupy the same amount of time (or you can think of it as: they fit in the same box). The modulator takes the current phase and applies some algorithm to it that adjusts the current phase of the carrier. The modulator doesn’t need to be a continuous signal, nor does the algorithm need to be linear.

The result is that you can have a variety of ways to ‘phase distort’ your carrier. You can also mess with the modulator in various ways such as modulating its position in time, changing the modulator each cycle, modulating the amplitude, etc…

Understanding how to use PD to create a specific sound though… best of luck. It takes a lot of experimentation and familiarity with the specific algorithms used for phase distortion in the synthesizer. There’s some other tricks that different PD synths use and you will have to become accustomed to those as well.

Phase Modulation

Phase Modulation Synthesis
Phase Modulation Synthesis vs Frequency Modulation Synthesis

With Phase Modulation Synthesis the synthesizer is taking the current phase and modulating the carrier. It’s nearly identical to FM Synthesis where the frequency of the carrier is modulated. The difference is that the result is inverted in polarity.


There’s a myth out there that phase modulation and frequency modulation are identical. They are (besides the polarity inversion, or 180° phase rotation), but only for sine waves.

What if our modulator is a square wave instead?

Square wave - FM vs PM
Square wave - FM vs PM

The Frequency modulation should be somewhat obvious. When the modulator is ‘high’ in its position, the frequency of the carrier is increased. When the modulator is ‘low’, the frequency of the carrier is decreased.

Phase Modulation Synthesis is where we see a difference. When the square wave modulator is ‘high’ the carrier does its normal thing. When the square modulator goes ‘low’ then it just flips the phase. We end up with a very strange looking waveform that in this case is asymmetrical and full of even harmonics.

The black arrows in the PM side show where these switches are occurring.

Perhaps you can imagine how things would differ with various waveforms. Anything besides a sine wave causes some major differences between PM and FM Synthesis.

Voice Stacking and Device Panel

Voice Stacking and Device Panel
Voice Stacking and Device Panel

Firstly, every synth has a device panel now. Bitwig synths have the information shown, and for VSTs you just get to turn on/off MPE.

EVERY Bitwig synth now supports voice stacking. You can have up to 5 stacked voices per input MIDI. Each voice has a modulator so that each specific voice can change any modulatable parameter for that specific voice. That’s right… you can customize each stacked voice exactly how you want it. It makes every single synth in Bitwig even more powerful.


Time Shift

Time Shift
Time Shift

It moves the audio forward or backwards in time. You can set the value in milliseconds or samples.

Excellent tool for dealing with live recordings or making your own effects. Unfortunately it can not be modulated :(


Voice Stack

Voice Stack Modulation
Voice Stack Modulation

Each bitwig synth, all 4 of them, now has unison/voice stack modes.

It’s not your average voice stacking though. Each voice can modulate any parameter on onset. So you’re not limited to pan/volume, you can basically re-program the entire patch for each voice if you want!

Each voice has a modulator that sets a parameter to the value you set. That’s it. Really. You can use other modulators to do other fun things like “trigger” an LFO when a voice is active or be as clever as you want.

This is really a killer feature, but Bitwig really needs more synths.

Audio Rate

Audio Rate
Audio Rate

Audio Rate modulation. Take any audio from any track in Bitwig and use that as modulation for anything you can modulate.

It pretty intense. If you like making noise or extreme sounds then this is for you.

There’s a low-pass filter that serves to slow down the speed of what’s coming in (less high frequencies = slower modulation) and a rectifier which makes it unidirectional.

Best used with Bitwig devices, since many VSTs low-pass their parameter input anyway.

I love it.



This allows you to reshape a modulation signal using a polynomial equation. It’s basically a waveshaper for modulation. Cool concept.

You modulate the X knob and then that signal is run through the polynomial equation. Here’s what the 4 parameters do in layman’s terms

  • X = Offsets the curve
  • X1 = Scales the size of the curve
  • X2 = Biases the curve in one direction, pulling it all up or down
  • X3 = The ‘curviness’ of the curve.

It’s a cool modulator to have, especially when dealing with extreme modulation or to make tame modulation more extreme.



Quantize lets you modulate the input knob and then outputs a ‘stepped’ signal. It’s like bit-depth reduction or ‘bitcrushing’ for your modulation signal. There’s 4 shapes that determine how the quantization occurs.

Another neat ‘meta-modulator’.

Sample and Hold

Sample and Hold
Sample and Hold

With Sample and Hold you modulate the input knob, then it freeze the signal at specific intervals.

The signal can be smoothed out so you don’t get a completely destroyed signal.

S&H is great for robotic style effects or the sound of broken equipment. It can also be used to just add some slight grit to something or a ‘vintage digital’ sound to parameter modulation.

Yet another new modulator that I love.


That’s a lot of stuff in only a few months. I don’t really agree with Bitwig’s subscription-like plan ($169 per year for updates), but so far they’ve proved that it is worth it.

Thusfar all of these features have been free updates for Bitwig 2 owners, and that’s more than Ableton Live 10 users got in FIVE YEARS of updates, except this was in less than five months.

Now we have Bitwig 2.4 on the horizon, and I’ll be covering that next along with my thoughts in general on Bitwig, which may surprise you.

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